![]() It is impossible to look at the Marauder without comparing him to the Knight. He belongs to the Tavern building, which you start with on default settings. The Marauder can’t be hired from the regular Gladiator Market, but is available via a mid game quest. Overview It is a melee attack that has a shorter range than the Long Axe Attack. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Browse and rate player-created guides for this game. The Marauder is a melee character who brings an extremely powerful knockdown to your party. Punch Edit Edit source History Talk (0) The Punch is one of the four skills of the Berserker class. The gladiator must specialize into PLD, a tanking job. Main Page Discuss All Pages Community Interactive Maps Recent Blog Posts Classes. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. Reduces damage dealt by nearby enemies by 10%.Ĭreates a barrier nullifying most knockback and draw-in effects.ĭiverts 25% of enmity to target party member. Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. Take all damage intended for another party member as long as said member remains within 10 yalms. Significantly increases enmity generation.ĭelivers a ranged attack with a potency of 100.ĭelivers an attack with a potency of 270. If you add more than ten strengths, your damage will only increase by around fifty percent.Delivers an attack with a potency of 200.ĭelivers an attack with a potency of 170.ĭelivers an attack with a potency of 100 to all nearby enemies.ĭelivers an attack with a potency of 100. For example, you have double damage if you have a hundred damage and add around ten strengths. There is a diminishing effect or return in the uncapped effect. There are 10 points added, so when you have 1000 strength, there will be around 10000 increases in damage. 5 second, that doubles the time or attack.Įach of the points in the strength raises the damage. If you increase it to around ten percent, there will be cooldown around.
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